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AI Insights · Timothy · April 2024

Top 5 Anime Games on Android in Netherlands for Q1 2024

Explore the performance of the top 5 anime games on Android in the Netherlands during Q1 2024, covering weekly downloads, revenue, and active users.

Top 5 Anime Games on Android in Netherlands for Q1 2024

Throughout the first quarter of 2024, the top 5 anime games on Android in the Netherlands demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:

ONE PUNCH MAN: WORLD saw its weekly revenue peak at around $1.9K in the first week of February, followed by a decline throughout the quarter, ending at approximately $49 by the last week of March. Weekly downloads started strong with 4.7K in late January but dwindled to 165 by the end of March. Active users mirrored this trend, decreasing from 4.6K to 934 over the same period.

DRAGON BALL LEGENDS experienced a significant revenue surge at the start of the year, reaching $22.1K in the first week of January. Although there was a notable dip mid-quarter, revenue climbed back up to $13.7K in the final week of February, finishing the quarter at $7.3K. Weekly downloads remained relatively stable, averaging around 200-300, with a slight spike to 310 in the last week of March. Active users fluctuated, peaking at 7.6K in early January and ending at 7.1K.

ONE PIECE Bounty Rush showed a mixed performance with weekly revenue peaking at $2.7K in mid-February and ending at $1.4K by the last week of March. Downloads saw a high of 651 in early January but steadily decreased, ending the quarter with 184. Active users saw a slight dip initially but stabilized around 2.7K towards the end of March.

DRAGON BALL Z DOKKAN BATTLE had a robust start with revenue hitting $19.6K in the first week of January. The revenue trend showed significant peaks and troughs, with another high of $18.6K in mid-February and ending March with $7.3K. Weekly downloads remained modest, fluctuating between 135 to 307. Active users exhibited a consistent trend, starting at 4.7K and ending the quarter at 4.2K.

Yu-Gi-Oh! Master Duel had a more stable performance with revenue peaking at $2.5K in the first week of February and concluding March at $917. Downloads were relatively low but peaked at 411 in mid-February, finishing the quarter at 150. Active users showed a steady increase from 1.8K in early January to 2K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024